#4 and 3 if you like to see fun gadgets and stunt work
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clowndensation · 1 month ago
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have seen all the mission impossible movies now. objectively correct ranking
mi2 > ghost protocol > mi3 >>> rogue nation > mi > fallout >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> dead reckoning
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darkspellmaster · 6 years ago
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The Role of the Gentleman or Lady Thief and their Detective/Cop/Agent and how it relates to Carmen Sandiego Part 2
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Okay now we can get into the Carmen, Chase, Julie, Zack and Ivy, and a bit of the chief (although for her I would rather discuss Acme and the Chief in their own post). 
As I said in part one seen here the part of the Thief and the Detective is a lot of game playing and challenges. Both have their own code and work inside that code to lead their best life in their own pursuit of justice. Meaning in this case both the Thief and the Detective are trying to do the right thing, it’s just in a weird way. 
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There are a few things that stay static with Carmen through all her depictions: 
1. She does this for the fun and challenge and not for any personal gains, though her team in some cases does. 
2. She’s got a conscious and tends to only take things that she sees as valuable and won’t hurt others in the pursuit of it. 
3. She was formally involved with law enforcement at some point. 
4. Those that intend to catch her also are conflicted upon it because most of the time they see good in her and that she was their former ally/friend, so it makes this harder. 
5. If there is someone worse than her doing bad, she will team up with the Agent to stop the other person from causing serious harm to the world. 
So regarding this idea, let’s take a look at the old Carmen and her relationship with the Agent from the earlier games. 
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Back when Carmen first showed up in games, the player was the Agent sent to track her and her minions from Vile down. Her goals were simple back then, take things that traditionally couldn’t be taken and you, as the player or Acme Agent, were sent on a quest to find her ally and then catch her. Carmen and her team always seemed to leave some sort of trail, by game design as a means to challenge the Agent. Over the years she’s gone from a former Spy/intelligence agent from Morocco to being a former Acme Detective who decided there was more of a challenge in stealing than being the one to catch the baddies. 
So as the player, our Agent may or may not know Carmen, but she always leaves them clues as to what she’s going to take and why. The Agent is then tasked with catching up with her and getting the item back and in the game it’s the holy grail to actually find her and bring her to justice for her thefts. Something that is not easily done. In earlier games she was formally a fellow Agent though not directly a partner, so the banter between her and the player could sometimes be a teasing thing as she would know how they would go about trying to solve the case, being a former fellow employee of Acme. 
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The games always gave a sense that Carmen was one up on the Agent, but never so far ahead that she would leave them in the dust, and always using a minion to give that Detective a push in trying to catch her. Her mouse to the Detective’s cat was more used by the publisher to get kids to think about things and understand different locations in the world, bringing about a better understanding of geography and culture. In some cases Carmen’s clues would actually give a lesson about the region or area that she was taking something from or something about the significance of it. This lead into how the shows would play her. Namely Where on Earth’s TV series, and Where in the World’s game show on PBS. 
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Looking at Carmen for the Game show�� Where in the World Is Carmen Sandiego? we get an interesting character in her vs. her computer game counterpart. Where as in the games Carmen is seen as someone playing a game, this version is more serious, and a bit more sarcastic. She leaves clues via messages and other means to the Agents (game players) who are being trained by the Special/Senior Detective, Greg Lee, who acts as a go between between the younger agents and the chief in finding her. Carmen herself only shows up near the end of the game, most of the time is spent working with her minions but it’s important to note that she, at times, get’s exasperated with those working under her, going as far as to call them dolts at points, or nearly sound like she’s about to roll her eyes at their weirdness. 
What’s also interesting is that in the game show world we learn a bit more about her willingness to work with some rather unusual suspects when it comes to her crimes, and a majority of these became her rogue gallery. While there are only a limited amount of people involved, including an alien (yeah that’s real), Carmen seems to treat them with respect to a point, and is willing to work with them even after they fail her. 
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Her relationship with Greg and the Chief seems to be more playful, as the indication is that she sends them info about the case and knows she’s being tapped. However that doesn’t mean that she intends to be caught as the ending is having the player run around a map trying to locate where she is on different countries and continents. Her cohorts never directly talk to Greg, but ask him to allow them to speak to the Agent that’s the head of the case, and typically they want Carmen to be caught with them. Greg treats her like she’s someone who is amazing in her own way, but he never pushes the idea of her being “good” rather she’s just really capable and smart. It’s never explained if she worked for Acme or not, so the relationship to Greg and the chief is honestly unknown. 
On the other hand you have her situation with our two leads Zack and Ivy in Where on earth is Carmen Sandiego? which is very different than what we see in the game show. 
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When examining Carmen and the two detectives in this show you have to consider the fact that the show is actually someone playing a game. At the very start of the first episode for the 1994 series, we see Player interact with Carmen who has stolen an item from the Louvre, and a taunt to catch her is issued. This leads to Player accessing the Crimenet where he gets Chief (a giant floating head in this show) to pull up Ivy, a detective for Acme, and her partner, her younger brother Zack. 
Ivy is very much gung-ho about going after Carmen, specializing in various fighting styles and has a past with Carmen that we don’t know about. Given that she’s shown to be younger than Carmen, it’s likely that Carmen at some point may have been a mentor of her’s or, that Carmen made her screw up early on in her career with Acme. It’s not stated exactly what went down between them but Ivy is willing to create a fake villain in order to get close to Carmen to capture her. 
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It’s clear that Carmen has a lot of respect for Ivy wanting her to become the best that she can be and it shows. Not only does Carmen pick on Ivy directly in her taunts at times, but it’s also clear in later episodes that Carmen views Ivy as nearly equal to her in skills, though not in smarts, that she gives to Zack. Even when working with the two the conflict between Ivy and Carmen crops up in tensions, while Zack is less likely to be against the help that Carmen brings to the table when dealing with a far more dangerous character in Maelstrom
On the other hand you have Zack, who is the brains to Ivy’s brawn. Unlike his sister, who has a grudge with Carmen, Zack has no direct ill will for the Lady in Red. On the contrary, he finds chasing after her interesting and a great way to bond with Ivy. One thing that is key about Zack, other than his linguistic skills as he speaks a number of languages, he’s also got a  photographic memory, which Carmen uses when she creates her clues that target his skills. 
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To Carmen while Ivy is someone that is staunch in her desire to bring Carmen in, she knows that Zack is a bit more understanding of a situation. At one point, if I remember correctly, the two siblings split to chase Carmen on their own, and both struggled without the other. Interestingly, Carmen was the one that brought them together in that case, allowing them to see that together they were a team that could take her down effectively, and it was something she treasures. 
Carmen in Where on Earth plays a lot with the duo, and tends to pick and chose who helps her. She is cunning but not cruel in her quests and her back story is one that seems to line up with lots of later incarnations where she once worked for ACME and got board with saving the day, finding the criminals rather dumb. This is why she is so invested in getting Ivy and Zack to chase her because they are the only two that can, along with the Player, keep up with her and her thrill of the chase. 
This brings us to the new versions of Zack and Ivy and their role in the story. 
In this case Carmen is friends with them and met them by chance while in South Boston while staking out a donut shop which was a front for V.I.L.E. Some how both Zack and his sister Ivy got wrapped up in her actions to stop V.I.L.E. and bring them down. 
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In this reality is’t interesting to see how Zack’s past self, and the present version, mix in with that of Carmen’s Gentleman thief role in the story. As I said above Zack was sort of the Watson to Ivy’s more brute force Holmes, and acted accordingly in order to stop or capture Carmen. However here he’s more of the Get away driver for Carmen and her accomplice. Much like Impy Barbicane in the game Code: Realize, Zack acts as the one that helps Carmen escape her capture, being able to drive like a stunt driver helps a lot. He’s also, for his part, good at learning roles and can play them off even in tense situations and apparently good at thefts, though it seems more likely that Carmen taught him that. 
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Zack also seems to be the gadget guy in some cases, as when he was able to help deal with the situation in the tunnels in the Australian caper. Zack’s also shown to be close to Carmen, as she willingly bought him the car from one of his favorite movies, showing that she knows him well enough to purchase things out of friendship with him. It’s unknown how exactly Zack feels towards her, other than friends, but it’s clear that he treats her like a friend and ally willingly putting himself in dangerous situations to help Carmen and his sister out. 
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So here we see that Zack’s part has been shifted slightly but also retains that same respect he had for Carmen from the original show. 
Ivy on the other hand has changed drastically. This version of Ivy is not the strong guy, as her moves have been given to Carmen it seems, but she did take Zack’s skills as a linguist and retained her disguise skills. Ivy, as with her original, is still stubborn and always teasing Zack, showing that they still retain a close relationship.  She still is willing to put herself on the line for her friend, diving head first in trying to stop a rocket from launching, but they again switched her with Zack having her be less of the risk taker than him. I think they kept her fear of heights from the previous show though.
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With Carmen though her role is slightly different. Where as in the original show, Ivy here is more a willing friend to Carmen and looks up to her. There is no issues between the two and it’s clear that Carmen cares deeply for her two buddies. As I said with Zack, Ivy is now her helper, being Carmen’s double and plant in a situation where Carmen needs someone to play a part for her. It’s clear that they want to give Ivy a role that is more associated with a closeness to Carmen and show that there’s a softer side to this sort of trio of thieves. As shown with the Rocket, she’s willing to do whatever she can to finish the task that Carmen has out for them, even risking her own life for it. It’s interesting to see that they’re showing that Ivy can have a close friendship with Carmen as it’s very different from the relationship that the detective Ivy had with Carmen in the older series. 
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As accomplices, both Zack and Ivy play a part in the thefts, but it’s clear that most of these are set up by Carmen and that she is the brains behind all this and the other two are in it for the ride. They want to help her, but I don’t know how much they truly know about their friend as neither knew about Crackle, nor did they know about Player and who he was. This brings up a question of if Carmen is actually training them for continuing the mission should she fail it. 
Then we have Player. 
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Player in the original series was played by three different actors/actresses, over the course of Carmen’s first series. The Player character typically played the part of trying to capture Carmen via the real world and worked with ACME to discover the truth behind Carmen’s theft and the two traded banter a lot via messages on the computer. 
Player was, to Zack and Ivy, not only a boss in a way, but also a friend and ally. In the 1994 show, the duo always knew that Player had their back and was willing to help them get where they needed to go using the C4 system (in the game you could use that to hop around the map for fast travel in later Carmen games), or pick up information for them and give them a report about things. Even when things were at their worst, Player is always there to lend Ivy and Zack a hand, showing a great deal of determination even in the face of Carmen’s tougher challenges. Player also is shown to care for the two detectives, as when they lost communication with them, during a trip in time for the duo, Player was legitimately worried about their safety. 
To Carmen, Player is her Holmes. Player is always on the case and won’t stop till she’s caught and she adores the Player for it. Because Player is the only one that seems to get the fun that Carmen is having with all of this. Player isn’t one person though, and Carmen notes this in her comments to them. The two quip a lot against one another, even when Carmen loses, there is only respect shown for Player from her. It’s an interesting dynamic that seems to have transitioned over to the 2019 version of the two of them.
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Player’s role in the new series though is quiet different. An ally to Carmen, he is a boy of about 16 or slightly older. We’re not sure where he’s at, but there are moments when it seems like he’s in their world and yet not. we have no name for him, but we do have a face, unlike the originals. We know that he’s a white hacker who is willing to dig up info for Carmen in order to stop V.I.L.E. and help save the day. One thing of importance here is that Carmen and Player have a close friendship, and are almost like siblings in how they communicate with one another. It’s clear that Carmen regards Player as her best friend, which is very different from the dynamic from the other series where Carmen was much older than Player and more world wise than this one is. 
Player helps drive Carmen’s moral compass, and also helps her to have hope when things seem lost for her. For the two of them, Carmen is his eyes and ears to the world outside as it appears that Player likes to stay in his home, and he’s willing to trust her in regard to her plans and ideas, as he’s quick to trust her when they first meet, even if he’s not sure about things. 
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It seems more than likely that Player is going to be the Oracle of the team. Being the eye in the sky and helping out with the intell for Carmen, Ivy and Zack. His part in as far as the Thief’s role is actually the in between and probably will eventually end up helping out not only Carmen but ACME, being the one that can prove to the Chief that Carmen is more of a Ally than an Enemy for them. 
Guess now it’s on to Julia and Chase...I’m saving him for last though. 
Julia’s part in the story of Carmen is a tricky one to talk about. She comes from the Games originally, and was once a partner of Carmen’s back when she was working for ACME. Julie Argent considers Carmen to be the best detective in the world, and still does even when she switched sides. One of the key factors about her character in the game is her use of a journal and the intuition that she has about other people, something that seems to have transferred over to the new show. 
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It’s important to note that Julia has a bit of a complex relationship with Carmen, stemming from the fact that Carmen left while being her partner and that she feels that “Everyone” at ACME blames her for Carmen leaving. This is not true but her own guilt in losing her friend and partner to the “dark side” is a lot to bear and it’s something that weighs on her as a person. While she considers Carmen a friend, there is more to their relationship as Carmen sees Julia as “Opinionated” and she felt that she was a bit difficult to work with, showing that there was, at least on Carmen’s side, some animosity going on there. 
In the games Julia is paired with the slightly Arrogant Agent Shadow Hawkins. A young man that believes that gadgets are everything, and that he’s going to catch Carmen. (You can see similar dynamics here in Chase regarding some of his behavior towards her in the 2019 series.)  Shadow believes that Carmen can’t be redeemed while Julia argues that there is still good in her. During the game Julia begs Carmen to come back and tries to apologize for her past actions which, she thinks, made Carmen go bad. What’s worse is that during the story Carmen leaves mementos of their past cases at crime scenes for Julia to discover, either as a means of showing she still cares about her old friend or to hurt her (as Shadow thinks). Later game has Julia working with new agent Cole Gannon who seems more likely to want to catch Carmen for personal reasons. 
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Julia’s role in the 2019 version of the show is interesting as it keeps somewhat true to her game counterpart. We see early on that Julia is a very smart and capable officer of Interpol and working hard with the more arrogant Chase (who seems to be mixing Shadow and the original together) to catch Carmen. It’s clear that there is a slight back story here between them and Carmen, though we don’t know it yet. However, Julia’s willingness to observe and make good intuitive speculations on Carmen keeps true to her game counter part and shows that she’s the one that, until the last episode, believed that everything Carmen does is for a good reason. 
Julia also is seen writing in a Journal and, unlike Chase, actually puts things together in a more proper way. She is, more or less, the wise assistant to the bumbling detective at this point in the story. However, it seems that they’re going to shake her up some with the whole situation with Chase being hurt. We see that that, in regard to Carmen, Julia is someone that could become an ally to help get ACME to work with Carmen since she can tell that Carmen is not your typical thief. Her patients with her partner is boundless to a point it seems, yet, Chase is willing to at least yell at himself for his bad behavior to Julia, showing that he does care about her and is clearly jealous of her superior skills as an investigator. 
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The issue right now with Julia and Carmen, other than their short meeting, is that they really don’t have a huge connection. Though Carmen seems to see in Julia what 1994 Carmen saw in Ivy and Zack, someone worthy of chasing her down. I feel like over time Julia is going to become more of a player in Carmen’s capers in taking down VILE, and probably working with Carmen’s older Mentor along with the Chief. Friendship, I’m sure, is on the line here for these two as they seem on the same wave length. 
Chase on the other hand...is our main story focus right now. 
So who was Chase  Devineaux? Again originally from the games, Chase was Carmen’s partner and ACME’s top agent. The two solved a number of cases together, and like Julia, Chase felt guilty when Carmen left. So much so that he quit ACME to try to bring her back. He eventually returned to the service of ACME after Ann Tickwitee, Agent 12 and the partner of the player’s Agent 13, goes missing. During the story line, Chase acts as a mentor as well as a intelligence partner to Agent 13 and we learn he’s been trying to track down Carmen himself. After the fall of the new Tower and Agent 13′s rescue of Ann, Chase goes after Carmen himself with a Jet Pack, intent on catching her. 
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In the games Chase talks fondly of Carmen, noting their close friendship and respect for one another. To him Carmen is his equal in intellect and everything else, this was why he was heart broken when she left ACME and that’s why he’s trying to bring her back to the good guy side. He’s willing to do whatever it takes, even lock her up, to stop whatever she’s planning and there are hints in Math and Think Logic that there may have been feelings on his end for her. Like Julia he does have a moment where he tries to convince her to change her ways, but this leads to no where as she takes off with Chase giving, er, Chase. Chase here is far more of a competent person, giving you info as you go along, and trying to help you out of scrapes when he can. It’s clear that he intends to keep you safe from Carmen as well, since he’s ready and willing to throw down with her henchmen to stop her. He’s also a bit sarcastic and quips from time to time with the player as they go about their missions, giving encouragement and a friendly reminder that he’s proud of them for doing such a good job for such a serious situation.  Also of note Chase is totally fine with sleeping outdoors if he has to, and really doesn’t complain unless you really start to screw up. 
Chase Devineaux in the 2019 version of the show however...is more a Mix of himself and Shadow Hawkins. 
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This version of Chase is clearly meant to be a Zenigata type. From his outfit to his Interpol status, Chase here clearly has a connection to Carmen on a personal level, but he is no  equal to her. He’s not that smart, more like Richard from Case Closed, or Zenigata from Lupin, not realizing that Carmen is at least 10 steps ahead of him. And like Zenigata he’s obsessed with catching her for a reason, even to the point that he doesn’t realize that she’s not the enemy, much like the early anime Zenigata before he started to realize that Lupin can be an ally at times. 
Where as Chase in the game clearly has a deeper feeling for Carmen, and wants to basically save and bring her back. We don’t know how Chase feels for the woman he’s dubbed “Le Femme Rouge” though it’s clear that he’s enjoying chasing after her and has some weird level of respect for her as a person. Outright talking to her before he tries to capture her, and I think recognizing her even out of her traditional gear. It’s clear that something happened between them that made Chase feel that he has to catch her, but we’ve yet to see this. 
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What’s interesting here in their relationship is how much of a dynamic they already have in just one season. The playful banter between them shows that Carmen enjoys screwing around with Chase and only grows annoyed when he’s in her way about something serious. However we can also see that there’s some sort of tension there between them as he’s unwavering in his reasoning, going as far as to yell at his own partner over her. It’s an interesting moment when you see him confront her while she’s wearing a dress as we see from the quirk in his face that he’s sort of impressed by her outfit, where he’s used to seeing her in her normal gear. 
Chase though is also just as tough as Carmen, going through what has to be a terrible experience with VILE when he’s captive. We’ve seen Carmen deal with pain, and we know that Chase can match her for the stubborn award. Dude downright starts singing louder at the threat of permanent brain damage and is still able to function enough to use his pen to get help. Given that he probably wasn’t 100% out of it his and Julia’s roles may switch next season, as he may start seeing what Julia saw in Carmen due to her wanting to help and protect him. 
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What’s interesting about this whole situation with the two is that it does build on the whole Arsene and Sherlock relationship. Carmen is the thing that can outwit Chase, even though we know he’s not that smart, but it’s clear that he probably has had success in catching other criminals before. You don’t get to be on Interpol without having a sharp brain. And, for the most part, he does go about doing things that can be seen as really smart. His tailing of Mime bomb, his chasing down Carmen in his car (even if he leaves Julia behind), his actually catching up with Ivy and also figuring out that something was up with the Dinner party that he was at. There’s clues all over that, if Chase was a bit more like his Game counter part he would be a match for Carmen. Which is probably why they avoided that in this case as it would be too much like the game and, well then Julia wouldn’t have a part to play in their Brains and Brawn duo. 
It honestly wouldn’t surprise me if eventually we saw Chase and Carmen becoming friends and working together with Chase intending to eventually capture Carmen in a hope of making her a “Lawful” person. Another part of me thinks that there is a slight, given that it’s a kids show, possibility that Chase may have something of a crush on Carmen given that he’s got nicknames for her already. 
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Their pairing as the Detective and the Thief plays a huge role in how they play off each other. Carmen’s wit and willingness to play along with Chase shows that she, like Lupin, wants Chase to actually understand what she’s doing and probably be an ally in her cause. She uses him too, as a means of catching Graham and then later to help stop Tigress and the others in various ways. Chase for his part sees her as someone who is sharp and intelligent and he feels that he’s the only one that gets her, even though it’s clear that he doesn’t. But I think that, as I said before, we’re going to see more about their dynamic as a duo working to stop worse crimes while still playing their cat and mouse game. 
In the end Carmen/Ivy/Zack and Chase/Julia, all play a role in continuing the idea of the tense suspense of a gentleman thief and their detective. All five characters are able to use their relationships as of right now to build up the mystery around the two groups and show that there is still a way to update the idea of the cat and mouse game. And personally I’m loving it.  
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jasminegalbraith1991 · 4 years ago
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Can U Increase Height Staggering Cool Tips
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justgotham · 7 years ago
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Gotham season 4 will be coming back to Fox starting on Thursday, September 21, and based on all of the promotional material out there, this looks like an enormous season for Bruce Wayne. At the end of season 3 he seemed ready to step into the role of crime-fighting vigilante, and that’s something that the show will be exploring in the new season. Bruce will move towards becoming Batman (as he’s destined to be), but also more than likely experience some bumps and bruises along the way.
In leading up to the premiere, we had a chance to discuss all things Bruce Wayne with none other than David Mazouz, who knows the show and this character very well after 4 seasons of being on Gotham. Below, Mazouz explains why this season feels so different, the rift coming between Bruce and Alfred, and also a particularly exciting episode for his character that you’re not going to want to miss!
CarterMatt – The last season of the show ended with Bruce putting on the mask for the first time, and then you’re coming back this season with all sorts of Batman hype and even ‘A Dark Knight’ as the tagline on the promotional material. Does this season feel different or more special in some way?
David Mazouz – Bruce is a vigilante this year, which is a huge change from anything that I’ve gotten to do on the show previously. Bruce is becoming Batman in every sense there is. I really feel like all of his morals, and his public persona are going to be developed this year. I feel like at the end of [season 4], he will be extremely similar to the Batman that we know. We’re getting there rapidly, and the writers aren’t shying away from that narrative. They’re pushing some of the decisions that they made at the end of last year with Bruce as a vigilante. It’s beyond exciting for me and I’m over the moon doing it. I couldn’t express more how, for Bruce at least, very, very different this is from previous seasons. Bruce is out there kicking butt and wearing a mask and creating gadgets and making allies. He’s becoming very involved in Gotham.
I would assume that with all of that, you’re going to be more involved in some of the action this season. Has there been different training for that?
There’s way more fighting among the main characters this year, and the stunt guys actually got us some pads and some boxing bags [to practice]. Whenever we’ve got any free time on set and we want to hit the bags and practice our kicks, they really encourage it. Training has become much more intense; everyone’s more focused on it. For me specifically, I’ve continued with my routine, but whenever I have any free time I really try to learn some new martial-arts moves and everything in that regard.
I feel like relationships really are at the heart of what Gotham is, so after what happened to Alfred in the finale with [Bruce effectively killing him] thanks to Ra’s al Ghul’s manipulation, where is their relationship going to be?
It’s funny that you bring up relationships being the foundation, because I really agree with that. With Bruce in general this season there’s an overall theme of his relationships being broken in harsh and brutal ways. When it comes to the people on the show he is closest to, he will go long periods of time where he is completely disconnected to them — especially Alfred. He is the closest character to Bruce on the show, but they go through an extremely rough patch this year, rougher than we’ve ever seen times five.
Starting season 4 things seem to be normal on the surface, and both characters don’t want to talk about [Bruce killing him]. I think that’s kind of normal, and that’s something that you see a lot of early on in, Characters don’t want to talk about tragedies and the horrific things that happened. Everybody is kind of pretending that everything is okay, but really it’s not and those demons start to come out as the season progresses.
Alfred and Bruce Wayne are no exception to that. They’ve obviously went through a really difficult time at the end of season 3, and it was kind of surprising when I first read season 4 and thought ‘oh, they’re kind of normal again. This feels like a conversation that they could’ve had at any point in the show.’ Yet slowly, you see the effect that [Bruce killing Alfred] has on Alfred in terms of what it meant, in terms of the Lazarus Pit, and in terms of their relationship being shattered in such a harsh way. Bruce actually had the capability to kill someone who looked after him for his entire life.
Aside from Bruce the vigilante, what’s coming up for Bruce the person? Will he cultivate his public life more? Has he become better at compartmentalizing these two worlds?
Yeah. I love this idea in the Batman mythos that Batman wears the mask, but Bruce Wayne is really Batman’s mask. Batman is the real guy. That’s the real version of Bruce and who he wants to be and vigilante Bruce is what he is becoming. Absolutely there is this other side of him, this public side, that he’s portrayed to the rest of Gotham.  That becomes very different from the Bruce we’ve known and seen the past few years.
But Bruce having the mask and having this vigilante identity will impact all of his relationships, whether it be with Selina, Gordon, with Lucius, and especially with Alfred. I think that the vigilante Bruce is the real Bruce in season 4.
I know that for me, one of my favorite episodes and performances of yours was the end of the Jerome arc in season 3 with the carnival scene and the showdown. After all of that, are you asking the writers when Cameron [Monaghan] is coming back?
I have asked, I don’t know the answer myself. I haven’t gotten a straight answer.
The truth is that last year he came in at the end of episode 12 and was there [until episode 14]. I didn’t know he was coming back until we started shooting episode 11, and I don’t think any of us knew for sure. I think it was very much a last-minute thing and the writers didn’t want to reveal anything before they knew for sure and everything was 100%.
I remember shooting episode 10, though, and ever since his big arc at the start of season 2 our set dressers will always put little ‘ha ha ha’ signs at the back of any location that we were in. I took a picture in front of one, and I thought that maybe he could be coming back — I had heard rumors, but I didn’t actually think it would happen. I had just put it on Instagram to tease the fans. Then a couple of days later I found out he was coming back (laughs). I do remember when [I learned]: John Stephens had sat me down and told me that Jerome was coming back and I was like ‘okay, great.’ I was so excited. Then, he told me what I was going to be doing with him and I was over the moon.
If he’s coming back this year I don’t know about it yet, but it wouldn’t surprise me, because last year it was so last-minute. I really hope they explore the Bruce – Jerome storyline even more.
After he was gone for so long, did you expect to ever see Scarecrow on the show again?
Yeah, I did. I’ve been wondering when it would come ever since season 1 after Jonathan Crane had the arc with his dad. I figured they would bring him back eventually. I was waiting for it for a long time, and a couple of weeks before we came back for shooting I read an article that somebody did with one of the writers saying that Scarecrow would be back. I was like ‘finally.’ It’s been three years.
Is there any scene coming up this season that you’re especially excited for people to see?
I feel like everything I do I’m really proud of, but there’s something in episode 7 that was one of the most fun days of work that I’ve ever had. I don’t know how it will look. Let’s just say this: I thought fight scenes were fun. When you see it, you’ll be like ‘oh, I know what he means’. It was a blast. I can’t freaking wait to see what it looks like.
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watershootertoys-blog · 8 years ago
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Water Shooter Toys
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The Dangers of Toy Guns
Nerf water guns would be the perfect toy to keep your kids happy, trendy, and secure throughout the warm summer months!
No parent could attest that their kids have never once tried to imitate absurd and sometimes dangerous stunts seen on TV. Children are, by temperament, excellent imitators. They mimic whatever they see in the films or in the news, like shooting and dodging bullets.
As parents, you might have done your part and also explained to them what is real and what is not, and what is dangerous and what's not. But with the interested and challenging minds that they have, kids will be kids. If pellet water guns bulk guns are simply not for the brood of unruly kids, Nerf's water guns could possibly be the best answer. With Nerf water guns, you can say goodbye to screaming kids and poked eyes. These guns are safe, practical and enjoyable.
Below is a list of the very best Nerf water firearms ever made:
The Nerf - Super Soaker water guns bulk Point Break
Manual pumping necessary, this Nerf gun may aim and drench a goal within a whopping 16 feet. A classic water gun, suitable for every single battle. You can not fail with this one.
The Super Soaker: Soaker Wars Hydro Fury 2-Pack
This double Nerf gun comes in two distinct colors: crimson and blue-great color coding for two opposing teams. Together with their handy size, keeping them obscured when required is no problem. Additionally, its air-pressurized water power can achieve an astonishing distance of 16 feet. With this kind of selection, where can your opponent run to?
The Nerf - Super Soaker water guns wholesale Scatter Blast
If you haven't seen this Nerf gun yet, then you haven't seen anything worthwhile at all. This awesome exploders water gun is sure to leave your opponents drenched on your victory. Although still demanding manual pumping of atmosphere, it's five water toy supplier times more enjoyable as it has five nozzles to douse your adversaries by the torrents. For accuracy and steadiness in targeting, it also has a tactical rail and also a flip-up sight. Moreover, it comes with an astonishing 25-foot range.
The Nerf - Super Soaker Tornado Strike.
Able to cover a distance of 20 feet, this super soaker water gun is the ideal water gun that may leave your opponents soaking wet. It's only 1 pump. But what it lacks water guns bulk in pumps it constitutes for additional specific features. It's inclusive of a spinning barrel, a removable stock, tactical rails in addition to a water clip.
Nerf Water Guns may be your very best bet as far as the actual safety of your children is concerned. On the other hand, be cautious as they can and will cause a mess on your residence, and of course all of electronic gadgets and other fragile furnishings inside it. All games have to be supervised and all players have to be prohibited from the house.
Consider creating particular game rules such as these ones:
1. No entering the house.
2. No shooting at the face, particularly the eyes.
3. And no reloading of water other than from the faucet.
Nerf Water Guns may appear most inappropriate for winter. But purchasing them now while enormous vacation discounts are available is quite practical indeed. The upcoming summer will surely be an enjoyable and exciting one with these child-friendly toys.
Most water gun fights tend to happen spur of the moment and there is not a great deal of business (which will be good of course!) As we begin summertime though, with a great deal of potential water gun battles on the horizon, it is sometimes a good idea to be aware of some tactics that may cause you to be dominant in battle. These strategies Can be particularly valuable for all those well organized water gun fights with lots of your friends.
We'll start with some thing the military predicts Total Operational and Situational Awareness (TOSA). That means that you should be aware of where you are and what your situation is. What water guns, balloons, hoses do you have available to you? Who's in your side? Who are you enemies? Exactly how many water guns bulk wiki of them are there? What weapons do they have? Ok, this may seem fairly obvious, but you may be amazed how many water gun bats lose their awareness once a battle begins. You also will need to know where your water source isalso this will become even more important as we study some basic maneuvers.
The Ambush
Ambushing means attacking your opponents from a hidden place when they're passing. Bushes and trees were produced for hiding. Houses, sheds, or other constructions also work great. To stage a good ambush requires some preparation. You have to expect where your opponents will likely be traveling. Where do you think they will come looking for you? Will they're going to their own water source to reload (the water hose, or back inside to the kitchen, etc.)? Keeping these things in mind can help you stage an effective ambush!
The Charge
When you charge, then you throw everything in your enemy at one time. The notion is that you just overwhelm them all at once so they do not need to react and defend themselves. For a good charge, you wish to make certain everyone on your team is prepared and their water guns are completely full. Load up a couple of water balloons too, water balloons are a great way to shock the enemy. Charges work best when you also have the element of surprise.
Envelopment
www.watershootertoys.com
The envelopment is a timeless technique that will be quite powerful. Split your team up and attack your enemy in the exact same time from different directions. This divides their attention and they have injections coming at them from a lot of different directions. As with the majority of these techniques, the envelopment works best when you start a surprise assault.
Now that the weather's becoming warmer people are heading outside for the leisure activities. And what better way to have fun in the sun than to shoot your family and friends with water.
The fantastic thing about water gun games is that they can be enjoyed by the entire family.
I'll say right now the more powerful the water pistol, the better. Those weak and flimsy things that they used to sell from the 80's are old hat. Now we have Super Soakers and water rifles and even guns that can shoot water pellets.
Water Gun Freeze Tag
Yes, this one's a tiny innocuous. There is no chance of injury and water shooters bulk everybody can have fun. And there's plenty of scope for cheating.
The rules are easy
It's every man for himself
Shoot everyone water guns bulk else
If you get shot you need to freeze in place until everyone is frozen
The winner is that the person left unfrozen
Fun for the entire family
Let's move to something a bit more edgy...
Blindfolded Water Gun Mayhem
This one may be a little risky, so be very careful. Ensure that there is at least one person with unimpaired vision gift and do not play near a swimming pool. Again, very easy rules, you might have even figured out by reading the title.
Place a loaded water pistol wholesale water guns close to the combatants
Blindfold them
So 'GO' at a loud voice
Watch and laugh as the blindfolded buffoons try to shoot each other.
The last man left unshot WaterShooterToys's facebook is the victor
Bystanders can shout instructions, Or misdirections, to the players to add to the overall hilarity.
The third and final game I will mention might be difficult to arrange on your own, it is named StreetWars.
Played by adults that have nothing better to do and visibly need more attention than they are getting, it's a real-life assassination tournament, however with Supersoakers. You are given the name, address and picture of your victim and you must monitor him/her down and shoot him/her with your water gun. You become out the contractor to find that person's potential victim.
In a universe controlled by pump action water guns, it's refreshing to see a battery operated Super Soaker, particularly one who looks like a MAC-10! The New Super Soaker Thunderstorm has a motor-based pump which allows you to simply pull on the trigger to blast out the water.
The Super Soaker Thunderstorm is powered with four AA batteries. This might be thought of as a downside for parents that are tired of constantly replacing batteries, however, also the advantage of having a happy kid may be well worth it. Since there's not any pumping, the Thunderstorm can be also a good water gun for younger kids.
Such as the Super Soaker Tornado Strike, the Thunderstorm employs the same water clip system and also the same clips may be used in both water firearms. The Water clips hold about ten ounces of water. This usually means that clips will need to be refilled fairly often during extreme water struggles. A handy water gun suppliers release button, nevertheless, makes swapping water clips only take a couple of seconds. The Thunderstorm is sold using just one water clip however extra clips are offered for about $4 per month. Extra water clips can be fastened securely using a belt clip. They also fit well into cargo pants pockets.
Summer is on our doorstep along with waves of sunlight and warm weather wash over the area. Those familiar sounds of kids playing outdoors come through the window, but where are your kids? water guns wholesale Are they in their rooms or at the living space, frozen in front of a glowing rectangle? It's time to rouse them out of this trance and challenge them into your water gun fight!
Most of us know that in general, children tend to be more sedentary and overweight nowadays. Our first woman has recognized this and led a campaign to boost our youth's diets and increase their activity levels. Among the greatest ways that you could encourage your kids to be more active is to be energetic along with them. Challenge them to a water gun battle and encourage the neighbor kids. Should you participate along with them, I bet they'll be enthusiastic about placing that game controller down.
Along with the physical benefits, there are different advantages to tasks like having water gun battles. Having water gun fights can help build confidence and leadership abilities if they are well arranged. Split up into teams and have your kids take turns playing platoon leader, giving orders and motivating troops. This is an advantage they don't get from watching television or playing video games.
Having large scale water battles such as this also gives your children practice developing strategies and implementing them. They can practice timing and planning fees, using their sources of water wisely, doing flanking maneuvers, using decoys, and setting wholesale water guns blog up ambushes from behind trees and sheds. Needless to say, as these struggles unfold, things have a tendency not to go as planned and there is lots of improvising. Learning how to react and make changes to the fly is also excellent practice too!
As the needs arise, our law enforcement officers frequently Have to find new methods of practicing situations of various types. Sometimes, a school setting will likely be needed to practice rescuing students in situations such as the Columbine massacres. So as to train efficiently, many SWAT and special ops teams have been water toy supplier training with paintball guns and water balls. It would be impossible to take paintballs into a college to be able to practice life saving techniques. Waterballs, on the flip side, evaporate and leave much less mess. In addition they are encased using a mild plastic instead of the gel casings which paintballs come in.
The plastic casings can just be swept up and thrown in the garbage or recycle bin. This also enables our officers to wear their uniforms without damaging them. Other scenarios that would fall in this area of need could be scenarios where government buildings were involved, banks, city offices and company offices.
Once again, we find technology meeting the growing demands that have our ever evolving universe. With realistic firearms and water balls, the law enforcement officers may practice in settings so realistic (even down to the clothing that they are wearing) which it can not only save their own lives, but also the lives of those they are functioning. It is encouraging to see change take place, and realize that these kinds of technologies aren't just being appreciated at fun and games, but in life-saving situations also. Perhaps the day will come, when lead bullets won't also be needed. Could not it be good if the moment were here if the worst thing that our law enforcements people would endure would be a water fight on a hot, summer day? Perhaps the day will come when some kind of paralyzing agent can be set in the water balls and become another weapon of choice. Could that not be good?
The arguments on weapon control rage on around us, with good arguments on both sides. However, has anyone but me noticed that only the great guys are debating the situation? You never observe a criminal, or a gang member enter into any of these arguments. The good guys are contending with the great guys while the bad guys go on killing and shooting. How stupid is that? Maybe the new technologies that make paintball guns and the different types of projectiles that are available to utilize in them will likely be the answer to the arguments. The "killing" is the part of the firearms which the great guys opposing guns are angry about. Perhaps this new technology can inhibit rather than kill. This is not, necessarily, my personal preference, but it may be the reply to the debate.
The newest 2011 line of Super Soakers covers a broad spectrum of blasters when it comes to size and soaking power. The Super Soaker Point Break is the lightest and most compact of their water guns in this new line and could make a great addition to your arsenal.
Appearance
The Point Break has a fairly boxy style, giving it a flare gun-like appearance but at precisely the exact same time makes it seem futuristic. It has a well-shaped grip, like a Colt 45, which gives it a cozy feel. Both the handle grip and the slide grip are made well and are easy to hold onto, also in the midst of a water fight whenever you're fully soaked and your fingers are wet. This is a huge deal since the most powerful water gun on earth will not do you much good if you can not hang onto it!
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